Arduino Prototyping

In the course Making things Interactive at Carnegie Mellon University, I rapidly prototyped multiple interfaces and potential devices focusing on increasing accessibility for users and guests of all abilities. Using Arduino boards and various sensors and other inputs and outputs, I developed solutions to various design problems that face people at work, at home and at play. In addition to the physical prototypes, I also wrote a research proposal for increasing accessibility at theme parks through interactivity.

A prototype theme park wearable designed to make parks more accessible for demographics with ASD - focused on visualization of relative wait times (addressing pain point of time misconceptions) and guided breathing when over-stimulated (addressing pain point of overly stimulating environments and surprises).

Second iteration of interactive, shaking alarm bed prototype below. New iteration includes a snooze button and a “status” button meant to be placed in another room. I focused this prototype on children, thinking this button would then sit in the kitchen and a parent or guardian could press the button to wake the children up and the status light above the button could indicate whether the child had gotten up yet. In this prototype, I also used a few heavy-duty transducers vibrating at various frequencies.

Bed system with haptic alarm feedback. For the deaf and hard of hearing, I wanted to develop an alarm clock that relied on physical sensations instead of sound. The bed has multiple levels of sensitivity/force depending on how many times the user has snoozed the alarm.

Unity simulation of airplane headphones that adjust volume based on who is around. Flight attendants and staff would be outfitted with sensors/tags that communicate to the headphones when they are approaching passengers with questions or announcements; however, passengers would not be notified if other guests walk by or are asleep.

Kitchen bells/wind chime device that is meant to serve as an audio reminder within the scheme of a house without being too distracting.

Making intoxication an honest visual state when audio feedback is not true or not possible. This wearable device is meant to be a digital buddy system for bar patrons. Patrons can connect with their friends at the bar and whenever one of them gets another drink, their status is adjusted (red/yellow/green) based on numerous factors that contribute to intoxication (size, time, food intake, etc.). There are also additional input buttons that allow for a patron to alert their friends to a dangerous situation or that they are ready to leave based on various patterns.

Bedroom Floor Wayfinding Proof of Concept LEDs triggered by pressure sensors. Bedside device that potentially would function in a similar way to airplane floor lights leading a guest to exit doors; however, these lights would lead someone through their room to exits of their room (kitchen or bathroom or kids room, etc. depending on time of night and usual personal schedule).